The founding of the Sorrowfated: A Chronicle of Weaselsplatter.
15th Granite: The journey is complete. There is much to do to get us started.
I've set both miners into boring into the rock, and digging an alcove where we can start some mushroom gardens.
The woodworking team is cutting trees, and making them into workspace for carpentry and masonry. Once those are up, we can start making some furniture.
5th Slate: Production of furniture of both stone and wood has ramped up swiftly. I've had to designate some areas of the meadow for the furniture to be piled until we can make a space in the workshops. I hope this doesn't get rained on too much before our quarters are ready to have it moved in.
1st Felsite: The wave of blooming cotton-grass flowers sweeping across the meadows is marvelous to behold. This fortress is going to have a vacation industry, or I am a kobold. Our rocknut trees are likewise blooming, and I've asked dopey to gather some of the edible herbs growing around the garden cave. I see radishes and some other human-type foods.
8th Felsite: We've got deep enough into the mountain that I'm comfortable cutting rooms. The dormitory is operational with 3 beds and I've designated places for my office and my personal quarters. Once those are done, we'll start on
26th Felsite: This failure is mine entirely! Two of our dwarves are injured in a tragic accident, or my own making. We were dropping a ledge off of the side of the mountain, to prepare the way for the city's defenses, when I neglected to restrict traffic in the area below. Another Moriul, the other miner, and Zefon the carpenter were struck by falling rock. Thankfully it's only minor cuts and bruises, but it could have been a lot worse. This must never happen again.
1st of Hematite: The Early Summer planting is under way.
19th Hematite: My office is finally ready. I can finally get to work taking a proper inventory of our supplies. I know that the area where we've been digging is rich in magnetite, a n ore rich in iron, and I'm eager to get a tally of how much.
26th Hematite: Some migrants have arrived! They heard that we were planning an expedition to a resource rich area, and came seeking their fortune. I welcome such brave and hearty Dwarves to the Halls of WeasilSplatter.
Total Newcomers: 4
Significant skills:
Keb, a trained grain thresher. He's certainly seen a farm before, which is more than I can say for Dopey over here. He's also going to help work the farm plots.
Kib Bronseswallow and Big Kol:Kol smelts ores and kib crafts them into trade goods. We have an idle anvil, and they have the skills to make it into goods.
Classy Meng: not only a high master chef (we've been living on raw mushrooms and radishes) but a highly competent jeweler. braised lobster and gem encrusted goblets here we come!
19th Malchite: A series of additional minor digging accidents has delayed our progress, so we do not yet have workspaces for our new citizens. We do however have our new farming areas set aside, so we no longer have to use the alcove we dug by the wagon. It's good to know that our farmers will no longer have to face the dangers of the surface world.
17th of Galena: The summer crop of mushrooms is coming in. --and none too soon. Quarry bushes and rocknut will fill our bellies, but without something we can ferment into beer, my crew will turn on me. Both the miners are already spending more time on break than can be healthy. (I think Olin might be bugged, he just breaks all day in the rain, even when he's tired and needs to sleep.)
9th of Limestone: Autumn crops are going down in the new gardens. It may be too late. The Booze is gone. Can we survive half a year without booze? Booze is the blood of the fortress. Come spring we should be able to ferment some roots and berries, but until then we are in serious trouble.
11th of Limestone: A caravan of traders from the motherland is passing by. I've persuaded them to bring their wagons to our trade depot. The caravan leader is a trade liaison from home. If they can supply us with booze for the coming year, statues of him will ring that depot.
17th Limestone: The trade negotiations are a disaster! The trader has an entire wagonload of booze, but I could not persuade him to take an interest in any of our own goods. The traders have decided to move on with their journey without giving us so much as a drop. May the forgotten creatures of the deep places grind their bones!
I was able to make arrangements for a caravan to come by next year, so if we can survive, the path to survival is clear. Our trade agreement is to import a wider variety of seeds and a supply of dwarven rum for axes, armor, stone toys, and wooden crutches. We should have our share ready by the time the caravan comes back next year.
It is imperative that we have enough axes and stone toys waiting when the caravan returns, as we will be paying almost double the usual rate for these precious barrels.
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