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 51 
 on: October 06, 2014, 07:41:18 PM 
Started by Felblood - Last post by kitling
Sounds good! I've been meaning to play some Dwarf Fortress, perhaps this'll give me incentive to do so?

You want year 2?

I'm going to try to finish Year 1 tonight, and maybe a little more to fix the damage I've done to the booze supply chain.

I want to, but I probably shouldn't, as I'm doing several things at once as it is... It might take me a while... Or forever...

 52 
 on: October 06, 2014, 07:06:25 PM 
Started by Felblood - Last post by Felblood
Sounds good! I've been meaning to play some Dwarf Fortress, perhaps this'll give me incentive to do so?

You want year 2?

I'm going to try to finish Year 1 tonight, and maybe a little more to fix the damage I've done to the booze supply chain.

 53 
 on: October 05, 2014, 11:16:44 PM 
Started by Felblood - Last post by Felblood
The founding of the Sorrowfated:
 A Chronicle of Weaselsplatter.


15th Granite: The journey is complete. There is much to do to get us started.

I've set both miners into boring into the rock, and digging an alcove where we can start some mushroom gardens.

The woodworking team is cutting trees, and making them into workspace for carpentry and masonry. Once those are up, we can start making some furniture.

5th Slate: Production of furniture of both stone and wood has ramped up swiftly. I've had to designate some areas of the meadow for the furniture to be piled until we can make a space in the workshops. I hope this doesn't get rained on too much before our quarters are ready to have it moved in.

1st Felsite: The wave of blooming cotton-grass flowers sweeping across the meadows is marvelous to behold. This fortress is going to have a vacation industry, or I am a kobold.
Our rocknut trees are likewise blooming, and I've asked dopey to gather some of the edible herbs growing around the garden cave. I see radishes and some other human-type foods.

8th Felsite: We've got deep enough into the mountain that I'm comfortable cutting rooms. The dormitory is operational with 3 beds and I've designated places for my office and my personal quarters. Once those are done, we'll start on


26th Felsite: This failure is mine entirely! Two of our dwarves are injured in a tragic accident, or my own making. We were dropping a ledge off of the side of the mountain, to prepare the way for the city's defenses, when I neglected to restrict traffic in the area below. Another Moriul, the other miner, and Zefon the carpenter were struck by falling rock. Thankfully it's only minor cuts and bruises, but it could have been a lot worse. This must never happen again.

1st of Hematite: The Early Summer planting is under way.

19th Hematite: My office is finally ready. I can finally get to work taking a proper inventory of our supplies. I know that the area where we've been digging is rich in magnetite, a n ore rich in iron, and I'm eager to get a tally of how much.

26th Hematite: Some migrants have arrived! They heard that we were planning an expedition to a resource rich area, and came seeking their fortune. I welcome such brave and hearty Dwarves to the Halls of WeasilSplatter.

Total Newcomers: 4

Significant skills:

Keb, a trained grain thresher. He's certainly seen a farm before, which is more than I can say for Dopey over here. He's also going to help work the farm plots.

Kib Bronseswallow and Big Kol:Kol smelts ores and kib crafts them into trade goods. We have an idle anvil, and they have the skills to make it into goods.

Classy Meng: not only a high master chef (we've been living on raw mushrooms and radishes) but a highly competent jeweler. braised lobster and gem encrusted goblets here we come!

19th Malchite: A series of additional minor digging accidents has delayed our progress, so we do not yet have workspaces for our new citizens. We do however have our new farming areas set aside, so we no longer have to use the alcove we dug by the wagon. It's good to know that our farmers will no longer have to face the dangers of the surface world.

17th of Galena: The summer crop of mushrooms is coming in. --and none too soon. Quarry bushes and rocknut will fill our bellies, but without something we can ferment into beer, my crew will turn on me. Both the miners are already spending more time on break than can be healthy. (I think Olin might be bugged, he just breaks all day in the rain, even when he's tired and needs to sleep.)

9th of Limestone: Autumn crops are going down in the new gardens. It may be too late. The Booze is gone. Can we survive half a year without booze? Booze is the blood of the fortress. Come spring we should be able to ferment some roots and berries, but until then we are in serious trouble.

11th of Limestone: A caravan of traders from the motherland is passing by. I've persuaded them to bring their wagons to our trade depot. The caravan leader is a trade liaison from home. If they can supply us with booze for the coming year, statues of him will ring that depot.

17th Limestone: The trade negotiations are a disaster! The trader has an entire wagonload of booze, but I could not persuade him to take an interest in any of our  own goods. The traders have decided to move on with their journey without giving us so much as a drop. May the forgotten creatures of the deep places grind their bones!

I was able to make arrangements for a caravan to come by next year, so if we can survive, the path to survival is clear. Our trade agreement is to import a wider variety of seeds and a supply of dwarven rum for axes, armor, stone toys, and wooden crutches. We should have our share ready by the time the caravan comes back next year.

It is imperative that we have enough axes and stone toys waiting when the caravan returns, as we will be paying almost double the usual rate for these precious barrels.

 54 
 on: October 05, 2014, 08:55:07 PM 
Started by kitling - Last post by Felblood
Actually, this really is something we've talked about  doing after the PC version is ready to roll.

If you do those experiments, I would be very interested to hear the results.

 55 
 on: October 05, 2014, 08:52:08 PM 
Started by kitling - Last post by kitling
I'd love to see this happen, but it's a tall order to be sure.

You're talking about a massive investment in training for a team that already doesn't have time to get any (well much. The point is that this project is set to take several more years.) actual work done.

Plus, we have a major communications issue, which bottlenecks a lot of our production, which has effectively led to a feature freeze.

DW has to get his netcode up to a marginally functional level, before any of the stuff I'm working on can even be used, etc.

EDIT: I know WE talked about this artier in chat, but it's important to bring the lurkers up to speed.

Indeed. Could be quite difficult.

Hopefully, required training would be very little, since MonoGame should be a drop in replacement for XNA. In practice, who knows. The only way for me to tell is to write a (simplistic) C# application using XNA, and then port it to C#. I may try this at some point. If I do, then I can tell you how smooth or difficult it was. 'Til then...

As for everything else, yeah. That's understandable. A fictional priority for this could be 'Very Very Low' or 'End of Development'.

Let's see what happens...

 56 
 on: October 05, 2014, 02:54:21 PM 
Started by Felblood - Last post by Felblood
Felblood's Journal.

1st Slate:  I've finally gotten my site charter. I'm so excited! The frontier is where I belong! I was born for this!

Even the dumb name they gave my expedition won't bring me down. "SorrowFated the First Dead"? Lame! What is that even supposed to mean?

Anyway, the plan is simple. We're going to march right down tho the southwestern edge of the Wall of Volcanoes (the central mountain range on the Smooth Continent), where they meet the Swamp of Numbers. Once there, we will build WeasilSplatter the Subordinate Time.

From here we will build a hall the be the envy of the mightiest mountainhomes, and export a plethora of goods and weapons to secure the might and prosperity of the dwarven people of Shem Alak, even against the northern goblin tribes that have so badly mauled the human and elven peoples.

Our caravan will take an anvil, two picks, two axes, farming supplies, food to last us until the summer harvest and a breeding stock of dogs and yaks. (The weather is on the cool side of temperate and I want pasture beasts that will survive a hard winter.)

I've handpicked a team for this mission:

1 Myself: People say I don't have a lot of common sense, but I'll show them. I was never cut out to be another cart pusher, working for a wage until the day I die. My background is in trade and negotiations, but I can manage people. With a good team behind me, I can accomplish anything. (Felblood is a Novice trader with good analytical skills but poor judgement and a reckless streak. I'm playing this as her being a skillful leader who puts... an excess of faith in the dwarves under her command.)

2 Olin: Slow to Tire and Strong. Olin will dig our lodgings. He has an artistic side to, and can touch up the place with carvings, once the rough digging is done. I'm glad to see a dwarf willing to put his dreams of artistic renown on hold, until the needs of the fortress are met.

3 Tobul: A mason. Tobul will carve the ornate thrones and statues of our great halls. --just as soon as she is done practicing by cutting the million tons of stone blocks needed to build our city's walls. She's one of my most reliable team members.

4 Kol "The Chopper": Kol Is a bit gruff even for a dwarf, he doesn't mean to be rude, he just doesn't have a good feel for other people's reactions to what he might do. That's why he prefers working outdoors, away from the fortress. This makes him perfectly suited for work chopping wood in the marshy rainforest. Plus his skills with an axe will come in handy if he runs afoul of any swamp animals.

5: Sarvesh "Dopey the Village Idiot" : He says he has experience working on a farm, and everyone who has worked with him couldn't vouch for him enough when they heard he had applied for a caravan leaving town. I'm placed him in charge of several major industries important for our survival. He'll be managing our rocknut and mushroom gardens, as well as tending to the yaks.

6 Zefon : As our carpenter, he's in charge of turning all the cut timber into boards, furniture and trade goods. Zephon is the oldest member of our team at 86. That's still fairly young for a dwarf, but I often hear him complaining of tiredness or aches. Nevertheless, he has a perfectly clean bill of health from a master Diagnostician, so I'm certain he'll hold out when the going gets tough.

7 Morul: Another steady hand with a pick. Young Morul is only 53, but a fine addition to the team. I'm counting on his youthful agility and stamina to carve out a space quickly.

Together, we Strike the Earth!

For the Glory of all Shem Alak!

NOTE: Dwarves who are not members of SorrowFated the First Dead will probably get less attention in my subsequent posts, unless they become important. I gave these folk a better overview since they are most likely to either become great, or die horribly.

 57 
 on: October 05, 2014, 02:06:15 PM 
Started by kitling - Last post by Felblood
I'd love to see this happen, but it's a tall order to be sure.

You're talking about a massive investment in training for a team that already doesn't have time to get any (well much. The point is that this project is set to take several more years.) actual work done.

Plus, we have a major communications issue, which bottlenecks a lot of our production, which has effectively led to a feature freeze.

DW has to get his netcode up to a marginally functional level, before any of the stuff I'm working on can even be used, etc.

EDIT: I know WE talked about this artier in chat, but it's important to bring the lurkers up to speed.

 58 
 on: October 05, 2014, 11:50:06 AM 
Started by kitling - Last post by kitling
Okay, this is a big one. I'd like to see Shadow Wolf on Mac and Linux.

Seeing how you use XNA and Visual Studio 2010 for development, I think it pretty likely that you're using C#. Luckilly, there's Mono, a cross-platform version of C#, and MonoGame, a cross-platform version of XNA 4.0. I reccomend that you possibly take a look?

The other option, I suppose, would be to rewrite everything in something like C++. *cringes* I get the feeling that that's not going to happen...

Here come the rushing waters of the flodgates opening. I hope I don't drown.

 59 
 on: October 05, 2014, 11:20:22 AM 
Started by punk_fur - Last post by Felblood
My hair is fianlly long enough to rock some crazy nordic braids, but these days I don't really have time to do more than throw my hair into a ponytail.

 60 
 on: October 05, 2014, 11:17:42 AM 
Started by Felblood - Last post by Felblood
Exactly.

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