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So, Felblood and I were talking, and came to a conclusion: Shadow Wolf needs backburnered.Not stopped, mind, just set back to simmer.Instead, we're working on making an updated version of Zombies (You all remember Zombies, right?) with multiplayer.The reasons for this are multifold, but I'll delineate the major ones here:First and foremost, Shadow Wolf is gonna' be a multiplayer game. As such, I need some practice programming networking interactions, and Zombies was simple enough it should be a good place to start.Second, a lot of the code I'll be writing for Zombies 2 (That's a working title, btw) will also work for Shadow Wolf. Reusable libraries of code are awesome like that.Third, I need a break. Not a break from coding, just a break from worrying about SW. This is to keep me from going insane. Shadow Wolf has become a much larger project than I expected (Yeah...the real world is like that).This isn't to say I'll not be working on it at all. I'll probably still draw things for it when I can, so odds are production of SW won't even slow down that much.If you have questions, comments, complaints or suggestions, I welcome them. That's what the forum is there for.