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 81 
 on: June 23, 2014, 08:20:39 PM 
Started by Dragyn - Last post by Dragyn
As of right now, I've gotten the networking code to the point where any number of clients can connect to a single host, and the host can talk back and forth with any of them...but none of the clients can talk to each other yet.

I intend for the Host to track the map variables, the platforms, enemy locations, and all that, and pass it on to the clients.  I am hoping to have the clients track the locations and actions of the characters under their control, and pass that to the other clients as well as the host. This lets clients have smooth movement, while still making sure everyone sees the same thing.

Any thoughts on the matter?

 82 
 on: June 20, 2014, 07:44:13 PM 
Started by punk_fur - Last post by Dragyn
Not generally my thing, but not bad.

Honestly, I'm not sure what my thing is.

 83 
 on: June 20, 2014, 07:36:05 PM 
Started by Dragyn - Last post by Dragyn
A few fairly important updates happened a while back and never got logged:

[spoiler="Updates 8/15/13 - 8/16/13"]
8/15/2013:
• INPUT:
   ○ The Quit To Desktop/Boss Button for controllers is now LB+RB+Back+Start.  This makes it harder to execute by accident.
   ○ Boss Button now works from any menu/screen, instead of only in-game.
   ○ Fixed a bug where it was impossible to select the main game mode with a controller (but you could select a nonexistent option below "Quit")
• NETWORK:
   ○ GUI work for menu screens for hosting or joining a game already hosted.
   ○ Basic Host/Join menu added.
      § Not yet functional--"Back" is the only option that does anything.
• CODING:
   ○ Separated Keyboard and Controller control loops into separate functions for ease of readability/editing.
      § This has no effect on gameplay.
   
8/16/2013:
• INPUT:
   ○ Cleaned up various small bugs in keyboard controls.
   ○ Began to implement Text Chat input.
      § Fortunately, because the Text Chat engine is part of a custom netcode library, once it is done, it will be reusable in other projects, so I should only have to do this once.
   ○ Text chat strings can now be edited.
      § Implemented support for special characters and international layouts.  This took forever, as XNA has no built-in way to read typing inputs.
   ○ Fixed a bug in the text chat system that would cause a crash if you tried to backspace with an empty working string.
   ○ Text chat history is shown for 3 seconds after a message is received, or when text input is active, instead of only in debug mode.
   ○ Chat history is now shown in white instead of green.
• NETWORK:
   ○ Text chat messages are now sent and received successfully…though still only on a single computer
• CODING:
   ○ Deleted outdated code that was still lurking in the background.
      § This has no effect on gameplay.
[/spoiler]

Bit of a gap here...life happened.  Today:

[spoiler="Updates 6/20/2014"]
6/20/2014:
• NETWORK:
   ○ Network Connection screens have been implemented. 
      § This screen has both Host and Join functionality.
      § You should, theoretically, be able to connect to another computer through these screens
      § This has, as of yet, not actually been tested on more than a single computer…should work though.
   ○ Network Join Screen added.
      § This is where you input the IP Address you are attempting to connect to.
   ○ Exception Handling implemented
      § If a Join attempt fails, the game will inform you and return to the previous menu.
• CODING:
   ○ Added additional notations for future reference.
• INTERFACE:
   ○ Added a blinking text cursor to indicate active text dialogs.
[/spoiler]

Feels good to have made progress on this again.

 84 
 on: June 19, 2014, 08:47:36 PM 
Started by punk_fur - Last post by punk_fur
Promenade- Street Sweeper Social Club

Same guitarist from rage against the machine.

 85 
 on: June 17, 2014, 11:48:09 PM 
Started by Felblood - Last post by punk_fur
Well, I got dumped and I was sad and mad all at the same time, but no time for that.   

 8)

Time to party!

 86 
 on: June 15, 2014, 08:15:04 PM 
Started by Felblood - Last post by Dragyn
Fish are awful, anyway.

 87 
 on: June 15, 2014, 02:43:10 PM 
Started by Felblood - Last post by Felblood
I could eat fish, but then if I kissed my wife, it would make her sick.

I think we all know which of the two I'm giving up.

 88 
 on: June 12, 2014, 09:13:26 PM 
Started by Felblood - Last post by Dragyn
You could eat fish, I suppose...but why would you want to?

 89 
 on: June 11, 2014, 10:48:39 PM 
Started by Felblood - Last post by punk_fur
Kurt cobain once said, "it's ok to eat fish because they don't have feelings."

P.s. PINK! Totally forgot you could do this.
;D

 90 
 on: May 28, 2014, 07:40:11 PM 
Started by DragynBot - Last post by Dragyn
As of right now, I have no electricity, no internet, and no time.  I'm at a relative's house right now, so I'm not sure when I'll be able to get back on the ball.

On the other hand, the electricity thing should be resolved soon...so maybe I'll be able to get something done then.

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