I'm glad I stopped installation of VS 2013. I raised the ram from 1/2 GB to about 3 GB, gave it another core, and installed VS 2010, XNA Game Studio, any dependencies needed, and MonoDevelop.
Now I just need to preform the actual experiment.
MonoDevelop is probably not necessary, but I got it, just in case I end up using it on my actual machine, which runs Ubuntu. (I can get used to MonoDevelop as opposed to VS.) Anyway...
Oh, I suppose I need to get MonoGame, for the purpose of porting. That shall have to happen. Hmm. Anyone playing the ported game afterwards will likely need to install MonoGame, but that shouldn't be that big of a problem for some people. I suppose it would be nice for people on Linux/Mac if they didn't have to install the whole Mono runtime + MonoGame to play ShadowWolf...
Heh, I wonder if we could bundle a runtime with the ported game? Another experiment, after I finish this one?