D: Considering that I learned Layer-Fu from you, it isn't surprising that we hold similar viewpoints.
Fox: Oh, I thought the other white bits were just specular highlights. See, the different colors take to the paper differently, creating the illusion that you're trying to differentiate the textures of the materials.
If Doom 3 taught the world anything, it taught us to use specular highlights as often as possible, even when it's nonsensical, because specular highlights are just better. It is highly unlikely the world learned anything from Doom 3.[/Game design nerd]