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Author Topic: Zombies! (Java Version)  (Read 6518 times)

Dragyn

  • Guest
Re: Zombies!
« Reply #15 on: January 18, 2010, 12:48:00 PM »

New version is out, yet again!

Download Link!

Changes since last time:

1/11/10:
   Player Name Entry Dialog box now shows up at the end of the game, automatically.
   Scores are only logged if Player Name is set.
   Scores recorded on new game or ESC key pressed (to quit)
   Graphics update:  Green Zombie graphics added for N, S, E, and W facings.

1/18/10:
   Graphics update:  
      Green zombie graphics added for NE, SE, NW, and SW facings.
      Red and Blue zombie graphics added for all 8 facings.
      Purple Boss Zombies Graphics added for all 8 facings.
      Graphical zombie facings modified; N/S/E/W facings only occur on 10 degree arcs.
      Player Character Graphics added for all 8 facings.
      Player "Shield" added as graphical health display in sprite graphics mode.
      
   The 'X' button on the title bar is disabled.  Use ESC to quit.
   
   Options menu added.  
      Can toggle between sprites and simple graphics in options.
      Can adjust game speed in options. Default is 87.
      
   Cursor set to Crosshair cursor, for ease of aiming.
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Dragyn

  • Guest
Re: Zombies!
« Reply #16 on: January 20, 2010, 03:24:00 PM »

1/19/10:
   Sound update:
      Sound added to pistol shot
      Sound added to Gatling fire
      Background music added
   Options Added:
      Sound and Music toggle options added to menu
   Gatling fires fewer bullets and somewhat slower
   
1/20/10:
   Sound update:
      sound added to melee attack (thanks, Felblood!)
      pistol sound attached to ranged zombie attacks.
   Ranged attack zombies added.  About 1 in every 20 zombies will have a gun, now.
   Graphics and sounds have been added and attached for ranged zombies.      
Logged

Dragyn

  • Guest
Re: Zombies!
« Reply #17 on: January 25, 2010, 08:34:00 AM »

New Version

1/25/10:
   Title Screen Added.  Pressing Enter goes straight into the game.
   While on the Title Screen, "Press H to view Help" appears on screen for several seconds,
   and "Press ENTER to begin" appears at the bottom of the screen.
   Practice Mode has been changed, and is now an option to the options menu.  All games
      start in practice mode if set to true.
   Cheat/Exploit fixed.  It is no longer possible to continue playing after death by repeatedly
      pressing the Pause key.
   Music Playlist Randomized, and set so that the same track can't play twice in a row.
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Dragyn

  • Guest
Re: Zombies!
« Reply #18 on: January 25, 2010, 01:45:00 PM »

Further Updates for today:

   Shotgun Powerup added.  2 bullets are added at a time, and they'll stack up to 20.
   Powerup Modification:  You can only pick up powerups if you need them.
   HUD modification:  the Shotgun now appears in slow 4 if you posess it.  The Player Name has been moved, and now appears beneath your score.
Logged

Dragyn

  • Guest
Re: Zombies!
« Reply #19 on: February 02, 2010, 12:04:00 AM »

Minor changes, this time, though significant.

Download here

2/2/10:
   Shotgun fixed:  No longer carries over on new game.
   Memory usage reduced.  Should improve performance.
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solecs

  • Guest
Re: Zombies! (Java Version)
« Reply #20 on: May 10, 2010, 05:28:00 PM »

heres a question can I download  the zombie at the top of the page and get the new version or do I have to do each patch individually cuz that could take forever
  :'(  
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bloodreaper

  • Guest
Re: Zombies! (Java Version)
« Reply #21 on: May 11, 2010, 01:59:00 PM »


May 10, 2010, 7:28pm, solecs wrote:
Quote
heres a question can I download  the zombie at the top of the page and get the new version or do I have to do each patch individually cuz that could take forever
  :'(  


Just download the zip in the post right above yours. It should have all the stuff you need, if I remember right.
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Dragyn

  • Guest
Re: Zombies! (Java Version)
« Reply #22 on: May 11, 2010, 04:08:00 PM »

Note that the links in here are the Java version.  The XNA version is the newer, shiner version.  They are not cross compatible.

For this one, you'll also need the Java Runtime environment.  You might already have it.

For the XNA one, read through the first post in its thread.  There are 2 download links you'd need;  my files, and the XNA runtime.
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