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Author Topic: Zombies! (XNA version)  (Read 19766 times)

Dragyn

  • Guest
Zombies! (XNA version)
« on: March 10, 2010, 08:38:00 AM »

Whee!  XNA port of Zombies.  Pretty much, this means that it will run on Windows, and only windows, but that I get access to a much more powerful engine.

Download the archive here, then run either the setup.exe or the application manifest file.  Either one will work.

Then you run the file off the Start menu.

During the installation, it will download and install the XNA runtime redistributable if you don't already have it, so no separate file to hunt down.  On the downside, Microsoft gets to put their fingers into it and put in a meaningless EULA.  Bleh.

EDIT:  You can also get the XNA 3.1 redistributable here

EDIT:  Updated to match the newest download link.

EDIT:  Smaller files available:
Part 1
Part 2
Part 3
Part 4
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Dragyn

  • Guest
Re: Zombies! (XNA version)
« Reply #1 on: March 16, 2010, 05:46:00 AM »

Update:  

               - Xbox controls implemented.  
         -Left stick to move
         -Right stick to aim
         -Left and Right  Bumpers to cycle specials
         -Left Trigger or Y to fire Special
         -Right trigger or X to fire Pistol
         -A or press the right stick to Melee
         -Start to Pause, (and B to call up the options menu while paused)
      -Audio Compression changed--Total download size is down to a more manageable 28MB
      -Pause/Help modified; Xbox controls are shown if an Xbox controller was used to pause.
      -And Ammo packs give 10 bullets again.  We'll see what the consensus is on which is better.
      -RELEASE 1.00.1
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Faith

  • Guest
Re: Zombies! (XNA version)
« Reply #2 on: March 16, 2010, 09:11:00 PM »

Hm...
I have two problems.
Here is a picture of them.   :P

The one on the bottom is what happens when I try to open the Speedy PC bit. Maybe the one on top, which is what happens when I try the Zombies folder, is a result of that?

Is there something that would work for my computer...? XD


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Dragyn

  • Guest
Re: Zombies! (XNA version)
« Reply #3 on: March 17, 2010, 06:29:00 AM »

I know Zombies runs in a 64 bit environment, as one of my test bed computers is 64 bit.

The "invalid .zip" thing looks (to me) like it's not finishing downloading properly.  Blood or Legion might know something I don't, though.

I'll have to look into the rest of it.  I have no idea what "SpeedyPC" even is.

EDIT AND INFO:  Speedy PC is malware!  Yay!

You should really look into running AVG, Malware Bytes, Spybot: Search and Destroy, or some other sort of anti-malware.  

Seriously.  Get rid of it.
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Faith

  • Guest
Re: Zombies! (XNA version)
« Reply #4 on: March 17, 2010, 08:16:00 AM »

Huh.
Oh, fun.   :P

I wondered why it was talking about that... XD
Okay, will look into that.
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bloodreaper

  • Guest
Re: Zombies! (XNA version)
« Reply #5 on: March 21, 2010, 06:36:00 PM »

Is there any way that this trojan virus has infected your upload, boss?

If there's a virus embedded in our products, we need to find all instances and purge them before it spreads.

We don't want to lose more files than strictly necessarily, after you worked to hard to create them.

It looks like a pre-existing problem with the test machine, but we can't take chances, in our current position.
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Dragyn

  • Guest
Re: Zombies! (XNA version)
« Reply #6 on: March 23, 2010, 08:56:00 PM »

Yeah.  I double checked it, re-uploaded the file, and had Xepher do a scan to top it off.  I'm pretty sure it's clean.
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bloodreaper

  • Guest
Re: Zombies! (XNA version)
« Reply #7 on: March 26, 2010, 07:27:00 AM »

That's good.

Did anyone actually manage to install and play Zombies XNA?

I'd be interested to hear what you thought of it.
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Dragyn

  • Guest
Re: Zombies! (XNA version)
« Reply #8 on: March 27, 2010, 11:46:00 PM »

I would also be interested in this information.
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Faith

  • Guest
Re: Zombies! (XNA version)
« Reply #9 on: April 01, 2010, 07:09:00 AM »

I'm trying... but every time I try sorta' seems to fail. T.T
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bloodreaper

  • Guest
Re: Zombies! (XNA version)
« Reply #10 on: April 04, 2010, 05:55:00 AM »

This is valuable information.

What exactly goes wrong?
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Faith

  • Guest
Re: Zombies! (XNA version)
« Reply #11 on: April 04, 2010, 07:27:00 AM »

I think we figured out that it was that I didn't have one of the required things for it to run. So everytime I attempted to play it I got an empty window.   :P

But I should be able to fix that sometime, later...
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solecs

  • Guest
Re: Zombies! (XNA version)
« Reply #12 on: May 15, 2010, 06:17:00 PM »

almost every time I try to download it gets to about 2 MB and quits then says that the file is either corrupt or invalid I have the jre 6U20 the xna 3.1 and the .net frameworks 3.5 which all took FOREVER TO DOWNLOAD and the game itself should only take about 4 hours


Now I got it to 6.7 MB and im still trying but its only getting a little bit of progress at a time this is my 4th try in 12 hours
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Dragyn

  • Guest
Re: Zombies! (XNA version)
« Reply #13 on: May 18, 2010, 10:23:00 PM »

Yeah.  You're not the only one who had that problem.  

If the currently proposed solution works, I'll post it here.  Failing that, I might just burn it to a disc and send it to you that way.

Unrelated aside:  You didn't need the JRE to run the XNA version.  You would need the other 2, and anything that runs in Java will need the JRE anyway, so I don't think it'll hurt for you to have it.  Just wanted to make sure that's clear.
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solecs

  • Guest
Re: Zombies! (XNA version)
« Reply #14 on: May 27, 2010, 06:12:00 AM »

HAH I finally got it it works and thanks for the extra effort Dragyn Its kinda driven Tiffany mad that ive been online so much trying to download the game but I got I played it and its really good for a top view game which have never been my strong point
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