I figured it out. The ship captain gives you one.
The game is actually pretty mechanically sound, even if it is geared toward the kid who can tell you the name of every dinosaur ever dug up and any statistic about it. Seriously, this game expects you to memorise not just what types do what, and who has them, but what every move in the game does to those types and what level each pokemon gains them at. Obsession is the way to get ahead in this game, and I don't want that level of committment.
Right now I'm looking at getting into BESM 3. It's a little different than the tabletop RPGs I know, but that's good. I love digesting new ideas, even if I never use them.
The Anime flavor is largely superfluous. If you're trying to build a system that can emulate any society that ever appeared in an anime, you've got to have a system that does just about anything.
The biggest problem I've had pointed out to me is the possibility that two players will construct characters that belong in entirely different games. Not like a samurai and a space marine, those guys could get along pretty well, assuming their power levels are comparable; I mean like a combat monster with every point poured into making himself deadlier at the expense or taking every possible flavor based disadvantage (genreating a character who is effectively Superman, completely invincible, but totally useless to society because he spends all his time rescuing friends and family without them learning his secret identity) paired up with a street smart investigator with lots of potentially useful skills and resources, but a level of combat power that is negligible compared to his more militant ally.
Unless your GM spells out exactly what sort of campaign you're going to be in, and the players are willing to accept that wholeheartedly, your game will degenerate even faster than normal.
Being a devious murder mystery sort of GM faced with a table full of people who just want to stab orcs and steal their gold, is already a bad position. I fear that this product is not for me.