Jun 29, 2008, 2:06pm, <font color="dd00bb">Dragyn</font> wrote:As is everyone else. We make our time.
You have no chance to survive!
Make your time!
HAHAHAHAHAHA!
I'm sorry. It's quite late here and it seemed like a good idea at the time. Here's some actaul commnetary on games:
I've played a bit of the Astral Duel demo for the past week and the game seems pretty solid. It's not really possible to beat the higher levels without the registered version, because you have to play as the weakest class and the higher level features on the locked classes are mostly defenses that you can't overwhelm without huge monsters, which are also CPU only in the demo. Plus after 30 days it becomes unplayable, and I hate that so, I won't be registering this one. ..that and the card art is really low res. If I'm going to pay you for your work, I expect better quality work.
I've also been looking over the demos of some old Spidweb games that I missed back whne they were new enough not to hurt my eyes. Geneforge and Nethergate.
Nethergate is pretty much Exile, but with Celts and Romans fighting the Fey in Brittania instead of Lizardmen and Nephilim fighting the Vahanati in the Pit of Exile.
Geneforge also builds on the Exile engine, but the changes are actual improvements not just a flavor replacement. You get a single main character at the start of the game, but he quickly gains the ability to forge sentient creatures who serve as his loyal bodygaurds heavies and even hitmen. You can create a stable of up to seven of thse guys, but if you keep more than two on hand you seem to take an XP penalty for some stupid reason, so Absorbing your poke--I mean creations-- and building new ones for the task at hand, is a more viable stratagem.
The resemblance this beat up old game holds to pokemon is indeed chilling. The starting monster, the Fyora, makes it a constant battle not to name each freshly minted trooper "Charmander", and I don't even play Poke'mon.