I got my hands around the "Stunt man: Ignition" demo the other day, and I'm not sorry.
I was really bad at it, but I had fun with it and I was really impressed with the mechanics and all the little bonuses you could shoot for.
Normally, I avoid any driving game that doesn't involve homing missiles or their koopa shell equivalents, but that demo rearranged my paradigm in a way that would never have happened if I was afraid of looking foolish.
It was a wake up call. Fun...without violence...
As for what I'm actually playing.. Disgea... and more Disgea. How does NIS manage to consistently produce only games that I either love of hate? There can be no middle ground with these guys.
For now, I love this game, in spite of it's occasional forays into extremely sophomoric humor. How can you not love this game and it's deeply shallow cast of characters?
I think the answer is that NIS embraces the niche developer role, and creates things that a select few will love and the majority will find tedious to the point of being torturous.
Disgea a tactical RPG with a level cap of 9,999, the ability to create and level up additional soldiers for your army, and a PSP vs. PSP multi-player option, so you can prove once and for all, who is the most efficient/ most obsessed power leveler. That is a sort of thing you either have to think of as heaven or hell, it can't just be an everyday, ho-hum kind of idea.
Plus the main character is the devil, but he's okay with that, and not really a horrible person when the chips are all on the table. This is worth points in my book, but not, I imagine, in your Sunday School teacher's.