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Author Topic: PE Q&A  (Read 28137 times)

Dragyn

  • Guest
Re: PE Q&A
« Reply #75 on: September 20, 2008, 09:48:00 AM »

...
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bloodreaper

  • Guest
Re: PE Q&A
« Reply #76 on: September 20, 2008, 01:17:00 PM »

So, how many soldiers are in this vault, anyway?

We've seen just 3 named characters, but there was mention of soldiers.
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Faith

  • Guest
Re: PE Q&A
« Reply #77 on: September 20, 2008, 02:12:00 PM »

Wait... the white and red guy was named?...
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Dragyn

  • Guest
Re: PE Q&A
« Reply #78 on: September 20, 2008, 03:22:00 PM »

Hmm...

Well, there are quite a few, though I don't think I ever arbitrated a definite number...

As far as named characters go, though, I think there are 8, though I could be missing a few.  

Uh...White and Red guy?  
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Faith

  • Guest
Re: PE Q&A
« Reply #79 on: September 21, 2008, 07:07:00 PM »

The guy who clawed the door and spoke to Mara, with a few of those wrappings.
He named Gilgrim, for everyone...

When do we get to find out who that guy is?
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Dragyn

  • Guest
Re: PE Q&A
« Reply #80 on: September 22, 2008, 05:41:00 AM »

Oh, that guy.

Next update?
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bloodreaper

  • Guest
Re: PE Q&A
« Reply #81 on: September 22, 2008, 07:15:00 AM »

Okay, we didn't hear his name, but he obviously has one.

I mean, even the map salesmen in this comic has a name and a back story. D doesn't grok "Characters as Plot Device". He deals in characters that are characters first, and plot devices,somewhere down around fourth.

To create a character just to deliver a few ominous lines is just not his style.

Plus the guy ripped up a door. You rip up a steel door in your grand entrance and you get a name. It's in the rules.
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Dragyn

  • Guest
Re: PE Q&A
« Reply #82 on: September 22, 2008, 04:45:00 PM »

Well, yes.  But, the map salesman in question ended up with a rather deep backstory...

I suppose there is some merit to the steel door thing...which ruleset are we working under, though?
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bloodreaper

  • Guest
Re: PE Q&A
« Reply #83 on: September 23, 2008, 03:20:00 PM »

Action Movie RPG v1.5

BESM  would probably be closer to what we really need, but it doesn't have any rules for who gets a name, and what powers/saves it grants them.
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Faith

  • Guest
Re: PE Q&A
« Reply #84 on: September 24, 2008, 07:49:00 PM »

*Laugh!!!*   :D

Looks like I missed enough to make this conversation seem really, um, different. XD

Heh. There's an deep back-story to the map salseman? Will he be showing up a lot as a result?

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Dragyn

  • Guest
Re: PE Q&A
« Reply #85 on: September 26, 2008, 01:34:00 PM »

Doop-de-doo...
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bloodreaper

  • Guest
Re: PE Q&A
« Reply #86 on: September 27, 2008, 07:40:00 PM »

   8)    8)    8)    8)    8)    8)    8)    8)    8)    8)    8)    8)    8)    8)    8)    8)

These nice gentlemen would like a word, Faith.
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Faith

  • Guest
Re: PE Q&A
« Reply #87 on: September 27, 2008, 08:37:00 PM »

O.O
*Blink-blink*
O.O
... ... ...

*Steps over a about another foot or so away from the "nice gentlemen" with dark-tinted sunglasses and wry, quirky smirks, hurriedly.*

From over here... way over here...
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Dragyn

  • Guest
Re: PE Q&A
« Reply #88 on: September 28, 2008, 02:51:00 PM »

Uh...

Okay.
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Faith

  • Guest
Re: PE Q&A
« Reply #89 on: September 28, 2008, 05:36:00 PM »

Well wouldn't you be a tad disturbed?   :P
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