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 11 
 on: January 29, 2015, 10:02:37 PM 
Started by kitling - Last post by kitling
So, my desktop is close enough to being dead right now that I don't touch it. So, sorry, no matter how interested I am in this, I'm not going to be able to run anything in an emulator for a bit.

Good news, I redid my laptop (again) so I have a distribution where everything isn't so out of date that I can't install anything new without adding repositories for the things that whatever I'm trying to install depends on. This means that I can play Dwarf Fortress, finally.

I'll also try to get MonoDevelop (Xamarin Studio?) on my laptop, and try doing domething.

Hopefully I'm not especially busy through this semester.

So, that's that. See you another time.

 12 
 on: January 13, 2015, 10:05:30 PM 
Started by Felblood - Last post by punk_fur
Trying to determine why my boyfriends little brother hates my beard.  ???


 13 
 on: January 03, 2015, 01:35:50 AM 
Started by Dragyn - Last post by Dragyn
Welcome to the new year.  Let's make 2015 a good one!

 14 
 on: January 03, 2015, 01:35:21 AM 
Started by Dragyn - Last post by Dragyn
More good news than bad news today.

The good news is it doesn't look like I lost as much as I thought I had.  The majority of my networking code still seems to be in place, although I did lose the Text Chat system, which includes my Keyboard Entry parser, so that's gonna' take a bit to rebuild.  Further good news is the game compiles and plays again, and runs at 60 FPS again, as intended.  I had to rewrite some of my Sprite draw function (the part that keeps it from drawing things you can't see and slowing down the system was part of what I lost, but as far as I can tell, the rest of the Sprite functions are intact).  It wasn't a hard fix, though it took a bit to find the problem.

The bad news is that Monogame doesn't support the XNA pipeline completely yet, so if I want to add new fonts or sounds, that's going to take some trickery.  Either that or I'm going to have to find an alternative sound engine, but that might be the better option, regardless.

Welcome to 2015 everybody!  Let's make it a good one!

 15 
 on: December 12, 2014, 09:26:21 PM 
Started by Dragyn - Last post by Dragyn
So it seems I lost a bit more work than I thought I had with Shadow Wolf.  A significant portion of the netcode didn't get backed up properly, and that hard drive is pretty much dead.  Unless I can find a backup, or manage to recover it from that drive, I'll have to recreate most of that from scratch, which sucks.

On the other hand, I had to rebuild the rest of the project again, since XNA is no longer supported by Microsoft, and is thus incompatible with Windows 8.  So I imported the old code into MonoGame, which is where I'll be working for now.  This should make cross-platform support simpler down the road.  Hopefully.

On the plus side, I've managed to get it ported over well enough to have discovered the missing netcode, so that's progress.  I think.

 16 
 on: December 12, 2014, 03:25:43 PM 
Started by punk_fur - Last post by punk_fur
i feel a great sense of pride in my not so sketchy beard.   8)

 17 
 on: December 11, 2014, 03:17:03 PM 
Started by punk_fur - Last post by punk_fur
That might be a good conversation starter. "I didn't know you liked metal" "I don't, my baby does"

 18 
 on: December 05, 2014, 06:24:33 AM 
Started by punk_fur - Last post by Felblood
Bweedledee BWAWAHWAHWaaaa~[/size]

 19 
 on: December 04, 2014, 05:15:30 PM 
Started by punk_fur - Last post by Dragyn
I'm imagining this as follows:
go to sleep, go to sleep, go to...SKREE BOOM SKREE BOOM sleep little baby...

 20 
 on: December 03, 2014, 09:52:19 PM 
Started by punk_fur - Last post by Felblood
Rocking my 20 month old daughter to sleep is a huge chore, but I've found that it's faster and easier with music playing.

Dubstep seems to work best, but Synth metal, Epic Metal, and Hardstyle are also very effective.

It feels good to know you're teaching your kids to appreciate good music.

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