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Messages - Felblood

Pages: [1] 2 3 ... 19
General / Re: Crazy Quotes
« on: December 28, 2015, 07:49:14 AM »
Baby (chewing on my leg): Rawr rawr. Om nom.

Me: One of our daughters wants to be a princess, and the other wants to be a dinosaur.

Wife: Where did we go so wrong, that she wants to be a princess?

Me: Yeah, but look at her princesses. They fight evil, shoot lasers and fly.

General / Re: Crazy Quotes
« on: December 19, 2015, 06:21:56 PM »
Twoscythe: You still playing BvS? My char got deleted years ago.
Dragynwulf: Mine too.  Started playing again a bit ago.  Figured if I was considering making a ninja-themed campaign, it wouldn't hurt.
Twoscythe: Eh... I don't think BvS is goign to be a good source for actual ninja tropes.....
Twoscythe: My SAN, yOO have mastered the power of the Awesome, and the 11ty-billion Sutras of the Sharpened Kama, now you are ready for your FI-nal TEST. -- but first, drink this poison.
Twoscythe: A smexy ninja gives you a crate of glowsticks at a rave, becasue she loves your dance moves. As a result, you are drawn into a global underground fighting ring, that is basically the ultimate rock paper scissors league.
Twoscythe: Then you have to sojourn in the desert, through 40 years of Fallout Boy references, until your kung fu is strong enough to kill God.

General / Re: good music
« on: December 05, 2014, 06:24:33 AM »
Bweedledee BWAWAHWAHWaaaa~[/size]

General / Re: good music
« on: December 03, 2014, 09:52:19 PM »
Rocking my 20 month old daughter to sleep is a huge chore, but I've found that it's faster and easier with music playing.

Dubstep seems to work best, but Synth metal, Epic Metal, and Hardstyle are also very effective.

It feels good to know you're teaching your kids to appreciate good music.

Shadow Wolf / Re: Cross-Platform Support
« on: November 07, 2014, 05:19:32 AM »
Computers, man...can't live with 'em, can't live without 'em.

...and then his ISP was bought out by a much more expensive company. :o

Please pray for my my brother, I fear we may never see him again. :'(

All joking aside, it looks like he's going to be even harder to reach than usual for a while.

General / Re: DF2014 succession game
« on: October 30, 2014, 09:55:59 PM »
Clicky for save.

Ugh. The hubris to think I could finish this thing. I barely got this thing uploaded.

General / Re: DF2014 succession game
« on: October 23, 2014, 08:43:58 AM »
Out of character update:

I have two daughters now.

I'm going to be pretty busy for the next few weeks, but I'll try to get the save file uploaded somewhere you can get it.

Advice for my successor:

Now that we're not going to starve, the chief dangers are cold and goblins.

There's not much you can do about the cold this winter, other than try to dig quarters and dining halls deeper down under the mountain, where the weather will have less effects. Thankfully most of our migrants came with boots cloaks and mittens, so until we have more babies, we should be okay.

Until we can grow a spring crop of pigtails or melon vines, we don't have any way to produce more warm clothing in quantity. There's not enough fibers to weave more than a few cloaks. We have a small handful of hides, I've been meaning to make into boots and mittens for our woodcutters. Do what you can, and try to make us ready for next year.

We haven't seen any activity from the goblins yet. Judging from the arrowed corpses, the caravan did slay a couple of kobolds. I just didn't notice becasue they shot so many monkeys.

That's going to change. Un-enslaved Humans and Elves are nearly extinct in this world. Only dwarves have manged to not be absorbed by the goblin hordes.

Grab a handful of guys we can spare and schedule them to practice wrestling and armor use during the winter months. The main obstacle to getting started is getting the militia commander a suitable office set up, before appointing him. Then he can start drilling the men. I doubt we'll need more than one squad, but you might think about zoning a couple smaller offices for future militia captains.

Shadow Wolf / Re: Cross-Platform Support
« on: October 16, 2014, 01:30:05 PM »
This is super busy?

Dude, our forum is basically just me, and the occasional random person that I lure in from original recipie, with the promise of dwarf tallow cookies.

That said, The interface is ju~st different enough that I'm not sure which way would be easier, but at the rate we are producing code, we need to not rock the boat just now.

That said, could you update the canonfodder front page to indicate that progress on SW has continued and will continue to continue once your machine is replaced? The currect newspost implies that you haven't worked on is since June, when the fact is that you use what time is available to work on it, rather than to update the newspost.

Shadow Wolf / Re: Cross-Platform Support
« on: October 13, 2014, 05:02:57 PM »
The thing is, I've installed some indie games that packed in their dependencies in the past, and it's always been more work than just throwing that crap away and doing it by hand.

This is probably because the guys making the packs are only slightly more skilled than I am.

There's a difference between being lazy and knowing your limitations.

Shadow Wolf / Re: Cross-Platform Support
« on: October 12, 2014, 05:24:03 PM »
Maybe on Mac.

Linux people are used to having to keep track of which dependencies they need for a particular application. No sense burdening people who already have it installed, or need to install some weird fork version because their rig is made of two laptops with no hard drive.

General / Re: DF2014 succession game
« on: October 11, 2014, 09:56:30 PM »
<<Back in character>>

20 Timber continued: It's not all bad news. Fancy Oddom has just informed me that some booze just hit the stockpiles, and wasn't immediately signed out to be drank. It's one pint of ale and two pints of wild prickleberry wine, but that hasn't happened in months. If the Booze Goddess continues to bless us, we may be able to stock up enough to keep our industries running through the entire winter.

If we can get our industries online, we can produce equipment for our militia to train and fight in, and goods to trade for supplies. However, as everyone knows, a dwarf without enough booze in her system will work at half-speed or slower.

Already we are seeing a huge turn around. The furnaces were all built just today, and we are ready to start producing charcoal for the forges and ash for the soap factory.

It's been a very eventful day.

26 Timber: Zefon has crafted our first masterwork item, a bucket. This is the beginning of a great legacy for WeaselSplatter!

28 Timber: Another day to mark. We've run out of plants to brew, but our stock stands at 25 tankards of drink. If we can scrounge up some more plants by the end of the month, we just might make it.

Additionally, Sarvesh, the craftsdwarf, has declared his intent to create yet greater masterwork than Zephon's, to really make our name shine for the world. He has sworn that he will forge an artifact, or die in the attempt.

3rd of Moonstone: It's officially winter now, but there's enough green left in the fields that we can try to grab a few useful herbs from the mountainside, before the snow comes.

Sarvesh has found everything he thinks he'll need and begun construction of his mysterious artifact.

6th of Moonstone: The brook has frozen solid. It's officially too bloody cold. I knew things would be colder toward the south nd of the continent, but I am now epecting a brutally cold winter indeed.

 I'm moving all possible operations deeper into the mountain and placing heavy rock-salt doors over the entrance. We don't want to lose any lives to exposure.

8th of moonstone: Sarvesh's reputation as a bonecarver will be set in history for all time.

It is a spiked axe made from the bones of a hoary marmot, but it's so much more than a weapon made from an animal my dog ate most of. He's managed to weave strips of cloth into the handle and blade such that it forms an image of the coronation of Kaing Sazkul (may he live forever!). Not only that, but the construction is beyond amazing. I would trust this blade over any iron axe.

Moonstone 25th : We're eating a lot of weird things, like soup stock rendered from marmot fat and grilled melon vines, but thus far I've managed to convince he dwarves not to eat any of the mushrooms we produce on the farm. We have plenty of other vegetables, which the booze goddess has informed we are unsuitable for brewing, but safe to eat. I'll grant that I probably wouldn't want to eat anything brewed from spinach leaves, carrots, or the vine part of a grape plant, but I would've thought she  could do something with the Yams. Maybe that's just the mellon wine talking.

She's managing to make mushroom beer about as fast as we can drink it --for now.
Degel is getting more out of our mushroom spores than before, but in this winder cold, even his plantings grow more slowly.

Speaking of cold, I am trying to get cutter out of the forests, and indoors. He'll be our militia captain for the winter. I'll have to get him some combat gear, so he can practice using his axe for more than wood chopping. We'll need him to lead our civilian milita, if the goblins or kobolds try to raid us. I've ordered a second anvil, some helms and a suit of chain armor.

It's only going to get colder, and a lot or our workbenches are still set up outdoors. We have some spaces cut out for them, and it's time to move them.

Shadow Wolf / Re: Cross-Platform Support
« on: October 10, 2014, 04:37:27 PM »
Good question.

I use VS2010 express, because that's what I got free in school and I have no money, and I've never needed to upgrade to 2014.

Shadow Wolf / Re: Cross-Platform Support
« on: October 09, 2014, 10:49:08 AM »

I found the Stack Overflow's brevity valuable, and now I'm working through the Gamasutra article, for a deeper look.

I'm in my manic phase today, and I'm seriously tempted to download some libs and grind out some test code, but I should definitely not do that.

MY second kid is due any day now, and I need to channel these manic energies to good use.

Shadow Wolf / Re: Cross-Platform Support
« on: October 08, 2014, 07:55:24 PM »
This means that people have managed to make it work, in some cases.

Can I get a link to some of those tutorials?

With MS dropping XNA support, I'd be nice to know they'll still make computers that run this game when we are done making it.

General / Re: DF2014 succession game
« on: October 06, 2014, 08:34:22 PM »
Sounds good! I've been meaning to play some Dwarf Fortress, perhaps this'll give me incentive to do so?

You want year 2?

I'm going to try to finish Year 1 tonight, and maybe a little more to fix the damage I've done to the booze supply chain.

I want to, but I probably shouldn't, as I'm doing several things at once as it is... It might take me a while... Or forever...

That's why there's no time limit. If you find you don't have time to play you just drop the game on the next player partway through the year. The goal is to be more organic that other succession games and clear those obstacles to participation.

Also: I think that's it for me tonight. Might not be back for a couple of days too, so I hoped to have it ready, but I really want to push through to spring.

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