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Messages - Dragyn

Pages: [1] 2 3 ... 21
1
General / Re: Say anything!
« on: November 18, 2016, 01:48:17 AM »
Good for you!  Congratulations!

2
General / Re: Say anything!
« on: September 27, 2015, 10:17:49 AM »
I've been sick for a little over a week now, so that probably answers both questions...

3
Shadow Wolf / Re: Another overhaul
« on: April 10, 2015, 09:44:45 PM »
So, forgot to say anything here, but I have mostly finished the overhaul.  The code now compiles, and there are 0 errors.  There are (naturally) still bugs, and I'm trying to hunt down and repair all of those as I am able.

Most notable examples:

-For some reason, special/combo attacks that should fire bullets...don't.  The animation plays, but no shots are fired.

-Attacks no longer terminate if you jump or crouch while attacking, which borks the animations until you stand still and let a standing attack execute.  The code -looks- right to me, so I'm not sure yet why it's doing this.

That said, I do have the keyboardParser and the textChat functionality implemented again, so hopefully I'll have more interesting stuff to report soon!

4
Shadow Wolf / Another overhaul
« on: March 12, 2015, 10:42:44 AM »
As of right now, Shadow Wolf fails to compile with 255 errors.

This is what happens when you decide to completely overhaul the animation code you've been using, and remove the code that was already in place.

The majority of the work is done, but I'm in the middle of updating the characters and such to actually use the new code, hence the errors.

That said, when I finish updating everything I'll have a lot more freedom in how everything is animated, since I can now store frame lengths, hitboxes, and whether a given frame is an action frame inside the frame itself.

5
Rules and Announcements / Welcome to 2015!
« on: January 03, 2015, 01:35:50 AM »
Welcome to the new year.  Let's make 2015 a good one!

6
Shadow Wolf / Re: Further delays and inconvenience, but some good news!
« on: January 03, 2015, 01:35:21 AM »
More good news than bad news today.

The good news is it doesn't look like I lost as much as I thought I had.  The majority of my networking code still seems to be in place, although I did lose the Text Chat system, which includes my Keyboard Entry parser, so that's gonna' take a bit to rebuild.  Further good news is the game compiles and plays again, and runs at 60 FPS again, as intended.  I had to rewrite some of my Sprite draw function (the part that keeps it from drawing things you can't see and slowing down the system was part of what I lost, but as far as I can tell, the rest of the Sprite functions are intact).  It wasn't a hard fix, though it took a bit to find the problem.

The bad news is that Monogame doesn't support the XNA pipeline completely yet, so if I want to add new fonts or sounds, that's going to take some trickery.  Either that or I'm going to have to find an alternative sound engine, but that might be the better option, regardless.

Welcome to 2015 everybody!  Let's make it a good one!

7
Shadow Wolf / Further delays and inconvenience, but some good news!
« on: December 12, 2014, 09:26:21 PM »
So it seems I lost a bit more work than I thought I had with Shadow Wolf.  A significant portion of the netcode didn't get backed up properly, and that hard drive is pretty much dead.  Unless I can find a backup, or manage to recover it from that drive, I'll have to recreate most of that from scratch, which sucks.

On the other hand, I had to rebuild the rest of the project again, since XNA is no longer supported by Microsoft, and is thus incompatible with Windows 8.  So I imported the old code into MonoGame, which is where I'll be working for now.  This should make cross-platform support simpler down the road.  Hopefully.

On the plus side, I've managed to get it ported over well enough to have discovered the missing netcode, so that's progress.  I think.

8
General / Re: good music
« on: December 04, 2014, 05:15:30 PM »
I'm imagining this as follows:
go to sleep, go to sleep, go to...SKREE BOOM SKREE BOOM sleep little baby...

9
Shadow Wolf / Re: Cross-Platform Support
« on: November 09, 2014, 04:02:35 PM »
For the moment, I exist.  Once they terminate support...we'll see what happens.

Not much to report, really.  Trying to get everything here ready for the winter 'ere winter arrives in earnest, so not much computer stuff of late.

10
Shadow Wolf / Re: Cross-Platform Support
« on: October 31, 2014, 04:26:05 PM »
Computers, man...can't live with 'em, can't live without 'em.

11
Shadow Wolf / Re: Cross-Platform Support
« on: October 19, 2014, 07:15:17 PM »
Sure I can...just have to dig up the right page, since the hard drive I had it bookmarked on went bork. :P

12
General / Re: Say anything!
« on: October 13, 2014, 08:02:34 PM »
Welcome, Kitling.  You fit in already.

13
Shadow Wolf / Re: Cross-Platform Support
« on: October 13, 2014, 08:00:46 PM »
Wow.  You guys have been busy in my absence.
My life is super busy at the moment, but should settle some soon...but my computer died, and needs a new Hard Drive before I can do any more programming. 

Not to worry, I got everything backed up when it started to die, it's just a pain.  I should be able to order that in the next couple weeks, after everything settles.

That said, MonoGame looks simple enough to implement.  I had it installed on my computer, but I obviously won't now. :P  I figure I'll finish the game as-is before I worry about cross platform implementations.

14
General / Re: Say anything!
« on: September 15, 2014, 03:31:14 PM »
Power supplies are on the upside at the moment, but never when you're online, Blood.

15
General / Re: Say anything!
« on: August 25, 2014, 07:01:30 PM »
I'm currently operating entirely on solar power...which would be awesome in a desert, but I need far more panels and batteries for my climate, so I'm not on nearly as much as I would like.

Still, some power is better than no power.

Glad to see you around.

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