Canon Fodder

Games => Shadow Wolf => Topic started by: Felblood on October 11, 2010, 04:37:16 PM

Title: Combat Complexity
Post by: Felblood on October 11, 2010, 04:37:16 PM
I'm trying to gather some data on how people feel about different aspect of Shadow Wolf, so I can discuss those issues more intellegently with DW.

First up is combat system complexity; How much does it interest you, and how much is too much?

You can see the tally and change your vote at any time, so if something changes your mind, feel free to change your answer.

Additionally, I'd love to see some posts about why you voted how you did, especially if you change your answer.
Title: Re: Combat Complexity
Post by: Faith on October 19, 2010, 01:33:39 AM
To make it more appealing to a larger group and more enjoyable for playing with various people of different playing levels, I think that #3 is probably one of the best choices.
I am probably one of the noobs, and button mashing is fun sometimes, but... :P
To stay interesting, I think there should be at least more going on top of that. Be it in combat or in other portions of the game, such as strategies, mapping, minor and major objectives, et cetera.
So take that as you will.
Title: Re: Combat Complexity
Post by: Darknes on January 25, 2011, 09:02:03 PM
I like a simple game for days when i am not in the mood for hard gaming but i always like to come back and find the "good stuff."